Armor provides essential protection in The Forge. Each armor piece increases your maximum health, helping you survive longer in combat.
Every armor piece comes with its own set of stats: Health Bonus, Chance, and Base Price. Armor is divided into three tiers: Light, Medium, and Heavy, with each tier offering progressively better protection.
Health Bonus
The percentage increase to your maximum health when wearing this armor piece.
Chance
The probability of crafting this specific armor piece when forging at the anvil.
Base Price
The cost to craft the armor at the forge. Higher tier armor costs more to produce.
Light Armor
Basic protection for beginners. Low cost, low health bonus, but easy to craft.
Medium Armor
Balanced protection. Includes standard medium sets and the Samurai armor line.
Heavy Armor
Maximum protection. Knight and Dark Knight sets offer the highest health bonuses.
Basic armor for beginners. Provides minimal protection but is cheap and easy to craft.
| Armor | Health | Chance | Base Price | Description |
|---|---|---|---|---|
| +3.75% | 1/1 | 65$ | None | |
| +5% | 1/3 | 225$ | None | |
| +4.375% | 1/2 | 112.5$ | None |
Balanced armor offering moderate protection. Includes standard medium sets and the Samurai armor line.
| Armor | Health | Chance | Base Price | Description |
|---|---|---|---|---|
| +6.25% | 1/1 | Varies | None | |
| +8.5% | 1/3 | Varies | None | |
| +7% | 1/2 | Varies | None | |
| +8% | 1/? | 335$ | None | |
| +12.75% | 1/? | 850$ | None | |
| +9% | 1/? | 485$ | None |
Maximum protection armor. Knight and Dark Knight sets offer the highest health bonuses in the game.
| Armor | Health | Chance | Base Price | Description |
|---|---|---|---|---|
| +12.5% | 1/1 | 1020$ | None | |
| +16.25% | 1/3 | 1355$ | None | |
| +13.75% | 1/2 | 1200$ | None | |
| +18.5% | 1/1 | 1020$ | None | |
| +25% | 1/3 | 1355$ | None | |
| +21.875% | 1/2 | 1200$ | None |