Races determine your character's unique abilities and stats in The Forge. Each race has distinct bonuses and drawbacks that affect gameplay.

Every race comes with its own set of traits: Rarity, Chance, and unique Abilities. Rarer races offer more powerful bonuses but are harder to obtain when rerolling.

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Rarity & Chance

Determines how likely you are to roll this race. Common races are easy to get, Mythical are extremely rare.

Passive Abilities

Permanent stat bonuses or penalties that are always active, like health, speed, or damage modifiers.

Special Abilities

Unique triggered effects like damage reflection, healing, or special attacks that activate under certain conditions.

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Common/Uncommon

Human, Elf, Zombie. Easy to obtain with balanced stats, good for beginners.

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Rare/Epic

Goblin, Undead, Orc, Dwarf, Shadow. Stronger abilities with notable trade-offs.

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Legendary/Mythical

Minotaur, Dragonborn, Golem, Angel, Demon. Extremely powerful with game-changing abilities.

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Complete Races Catalog

Below is a catalog of all playable races in The Forge. Each entry includes its rarity, chance, and full description of abilities.

Race Rarity Description
Common
25% chance
Blessed: +3% Luck and +3% Extra XP.
Uncommon
15% chance
Superior Genes: +15% Stamina and +5% Height.
Glorious: +7% Luck Boost.
Uncommon
14% chance
Rotten: -25% Health.
Mutated Genes: +2% health regeneration every 5 seconds.
Absorb: 15% chance to convert incoming damage to health.
Rare
10.5% chance
Tiny: -15% Health, -15% Size.
Sneaky: +15% Movement Speed, +10% Attack Speed with daggers.
Bargain: 12% discount when shopping.
Rare
9% chance
Fragile Bones: -12% Health.
Sharp Surface: Reflect 10% of the damage taken.
Second Chance: Refills 50% of health when health is under 10%, every 5 minutes.
Rare
8% chance
Heavy: -10% Stamina, -10% Movement Speed.
Muscular: +10% Physical Damage, +15% Health, +10% Size.
Epic
7% chance
Heavy Short: -20% Height, -5% Movement Speed.
Gifted Miner: +15% Mining Damage, +5% Better Forge.
Critical Mining: 20% chance to deal +50% damage to rocks.
Epic
6% chance
Shadow Pact: +15% Movement Speed, +10% Attack Speed, +10% Stamina, +5% Physical Damage, -10% Health.
Phantom Step: Upon taking damage, there is 15% chance to turn into a shadow to dodge the attack.
Legendary
1.75% chance
Beast: +20% Health, -10% Movement Speed, -10% Stamina, +10% Height, +20% Width & Depth.
Bull's Fury: While under 50% Health, activate Rage Mode; increasing movement speed and physical damage by 30%.
Legendary
1.5% chance
Durable Scales: +20% Max HP and +10% Height.
Sharp Fangs: +12% Physical Damage.
Dragon's Breath: 40% chance to burn enemy and deal 30% of weapon's damage per second for 3 seconds.
Legendary
1.25% chance
Tank: +30% Health, -10% Movement Speed, +30% Size.
Heavy Hitter: +15% Attack Speed with heavy weapons.
Stone Heart: 50% chance to lower incoming damage by 25%.
Mythical
0.5% chance
Wings: -20% Dash Cooldown, +50% Dash Distance, +15% Longer Dash IFrame, +20% Movement Speed, +25% Jump Boost, +20% Stamina.
Mighty Clover: +25% Luck Boost.
Smite: 50% chance to call upon Smite on-hit for 30% of physical damage.
Holy Hand: Have infinite stamina while below 20% health.
Mythical
0.5% chance
Demonic Powers: +20% Movement Speed, +20% Attack Speed, +20% Physical Damage, +20% Stronger Fire Damage, 30% Height, +10% Width & Depth.
Backfire: 25% chance to burn the enemy when damage is taken.
Cursed Aura: While in combat have a small area around you that deals 10% damage of your weapon per second.
Devil's Finger: When you dash, teleport with hellfire particles and have 20% chance to create a hellfire circle dealing 45% of your weapon damage per second for 3 seconds.
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Complete Database

All Races with full stats and information.

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Always Updated

Latest game updates reflected immediately.

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Pro Tips

Expert strategies and recommendations.