Enemies are hostile creatures found throughout The Forge. Defeating them rewards you with Gold and Experience points.

Every enemy comes with its own set of stats: Health, Damage, Level, Gold, and Experience. Enemy stats scale with their level, making higher-level variants more challenging but also more rewarding.

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Health

The amount of damage an enemy can take before being defeated. Scales with level.

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Damage

How much damage the enemy deals per attack. Higher damage enemies require better armor.

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Level

The enemy's level range. Higher levels have more health, damage, and better rewards.

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Gold

The amount of gold dropped when the enemy is defeated. Used for crafting and upgrades.

Experience

XP gained from defeating the enemy. Accumulate XP to level up your character.

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Iron Valley

The main area where enemies spawn. Different enemy types appear throughout the valley.

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Iron Valley – Undead Enemies

Zombies and their variants roam the Iron Valley. From basic zombies to the terrifying Brute Zombie, these undead foes grow stronger in numbers.

Enemy Health Damage Level Gold Experience Description
20–52 HP6–11.2 DMG1–5 lvl5–10$10–20 XPThough slow and clumsy, a decaying corpse that lashes out with bare hands. Weak alone, but deadly in numbers.
40–175 HP12–30.4 DMG1–10 lvl10–20$20–40 XPA corrupted miner still clutching its rusted pickaxe. Years underground have left it gaunt and hunched, but its strikes are swift and relentless.
70–295 HP20 DMG1–10 lvl5–10$10–20 XPOnce a formidable warrior, now a towering husk in battered armor. Far more durable and dangerous than its lesser kin.
220–370 HP28–47.5 DMG5–10 lvl32.5–45$43.33–60 XPA massive, grotesque monstrosity with bulging muscles and stone-like skin. A walking wall of undead terror.
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Iron Valley – Skeleton & Special Enemies

Skeletons, explosive Bombers, the fearsome Reaper, and gelatinous Slimes. These enemies offer varied challenges and greater rewards.

Enemy Health Damage Level Gold Experience Description
60–120 HP70 DMG1–5 lvl50–100$20–40 XPA deranged undead strapped with volatile explosives, rushing toward its foes with reckless abandon.
75–120 HP7–22.8 DMG1–10 lvl14.5–29$37.5–75 XPA swift skeleton rogue armed with sharp daggers, striking with silent precision.
125–215 HP15–38 DMG1–10 lvl19–38$48.5–97 XPTBD
300–420 HP50–91 DMG1–5 lvl35–70$58.5–117 XPA towering skeleton wielding a massive axe forged in dark rituals. Swings with terrifying precision.
250–295 HP45–95 DMG1–10 lvl35–70$67.5–135 XPA stronger, swift skeleton rogue armed with sharp daggers, striking with silent precision.
300–570 HP50–123.5 DMG1–10 lvl45–90$90–180 XPA stronger, towering skeleton wielding a massive axe forged in dark rituals.
800–1200 HP65–90 DMG1–3 lvl65–130$110–220 XPA hulking armored revenant fueled by a burning core. Its smoldering hammer delivers crushing blows with searing force.
300–435 HP20 DMG1–10 lvl43–86$43–86 XPA gelatinous mass of corrupted magic, absorbing anything in its path. Its body reforms endlessly.
600–870 HP35 DMG1–10 lvl65–130$55–110 XPA volatile variation of the Slime, its molten body scorches the ground it touches.
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Complete Database

All Enemies with full stats and information.

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Always Updated

Latest game updates reflected immediately.

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Pro Tips

Expert strategies and recommendations.